What Is Considered Running Water for the Vampires' Weakness in D&D 5E?
In Dungeons & Dragons 5th Edition (D&D 5E), vampires possess a weakness to running water. However, it is not entirely clear what qualifies as running water. According to the official D&D 5E rules, running water includes:
- Natural flowing water: Rivers, streams, waterfalls, and oceans.
- Artificially flowing water: Fountains, aqueducts, and canals.
- Intermittent flowing water: Waterfalls that are not constantly flowing, but still have a steady stream of water.
Water that is not considered running water includes:
- Standing water: Lakes, ponds, and puddles.
- Trickling water: Water that is flowing very slowly.
- Frozen water: Ice and snow.
Key points:
- Vampires take 20 damage if they end their turn in running water.
- Vampires cannot cross running water unless they make a DC 15 Strength (Athletics) check.
- Holy water is considered running water for the purposes of a vampire's weakness.
Related Questions and Answers
- Can vampires swim in running water? Yes, but they take 20 damage each round they remain in the water.
- Can vampires cross a bridge over running water? Yes, as long as they do not touch the water.
- Can vampires drink running water? Yes, but it does not quench their thirst.
- Does rain count as running water? No, as rain is not a constant flow of water.
- Can vampires be submerged in running water? Yes, but they must make a DC 15 Constitution saving throw every round or take 20 damage.
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