What Spells in D&D 5e Would Be Helpful or Harmful to Ships and Their Mobility?

In the vast and perilous waters of D&D 5e, ships are both essential for transportation and vulnerable to the whims of the elements and magical forces. Here's a list of spells that can either enhance or hinder the mobility of ships:

Helpful Spells:

  • Control Water: Allows the caster to manipulate water, including creating waves to propel or stabilize a ship.
  • Gust of Wind: Generates a strong wind gust that can accelerate a ship.
  • Pass Without Trace: Conceals a ship from detection, making it harder to ambush or pursue.

Harmful Spells:

  • Create Water: Can flood a ship's decks or cargo hold, reducing mobility and potentially causing damage.
  • Storm of Vengeance: Summons a devastating storm that can capsize or destroy ships.
  • Tidal Wave: Creates a massive wave that can crush or sweep away vessels.

FAQs:

  1. What spells can protect ships from weather-related damage? Protection from Elements
  2. What spells can be used to repair damaged ships? Mending, Fabricate
  3. Can spells be used to detect hidden ships? Detect Magic, Scrying
  4. What spells can be used to create temporary ports or shelters for ships? Wall of Water, Tiny Hut
  5. What spells can enhance the speed and maneuverability of ships? Haste, Enlarge/Reduce

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