What Spells in D&D 5e Would Be Helpful or Harmful to Ships and Their Mobility?
In the vast and perilous waters of D&D 5e, ships are both essential for transportation and vulnerable to the whims of the elements and magical forces. Here's a list of spells that can either enhance or hinder the mobility of ships:
Helpful Spells:
- Control Water: Allows the caster to manipulate water, including creating waves to propel or stabilize a ship.
- Gust of Wind: Generates a strong wind gust that can accelerate a ship.
- Pass Without Trace: Conceals a ship from detection, making it harder to ambush or pursue.
Harmful Spells:
- Create Water: Can flood a ship's decks or cargo hold, reducing mobility and potentially causing damage.
- Storm of Vengeance: Summons a devastating storm that can capsize or destroy ships.
- Tidal Wave: Creates a massive wave that can crush or sweep away vessels.
FAQs:
- What spells can protect ships from weather-related damage? Protection from Elements
- What spells can be used to repair damaged ships? Mending, Fabricate
- Can spells be used to detect hidden ships? Detect Magic, Scrying
- What spells can be used to create temporary ports or shelters for ships? Wall of Water, Tiny Hut
- What spells can enhance the speed and maneuverability of ships? Haste, Enlarge/Reduce
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